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Tivaelydoc

Age/Gender: 23, Male
Location: Las Vegas, Nevada
Job: Nerd.

I think out side of the box, and outside of that box, and outside of that one, and outside of that...

Newgrounds Stats

Sign-Up Date:
12/3/04

Level: 19
Aura: Evil

Rank: Sgt. Major
Blams: 755
Saves: 10,180
Rank #: 393

Whistle Status: Garbage

Exp. Points: 3,850 / 4,010
Exp. Rank #: 4,693
Voting Pow.: 6.10 votes

BBS Posts: 308 (0.22 per day)
Flash Reviews: 275
Music Reviews: 41
Trophies: 0
Stickers: 0

All Flash Reviews

275 Reviews | 56 w/ Responses

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Score: 5
Prince of War 2

"It's alright, but it's not that good."

submission: Prince of War 2
date: October 4, 2008

It's a decent adventure game, if that's what you were striving for, but I don't know what you were going for.

You have different troops, but you can upgrade or level or group them together and tell them to attack or tell them to be defensive or anything.
You have health, but no mana.
There is 2 attacks, but that's it. No upgrades, new weapons, any xp leveling system.

I know it's not an RPG or an arcade or a defense game, so I don't know where to go as far as suggesting improvements.

The story line is superb, graphics are alright, the game play is lacking definition. Just because you mash the buttons, doesn't make a real interactive game.

Why not put in a arcade mode, custom levels, quick battle, online mode, something to break the monotony of just pressing the same buttons over and over and over 'til you win.

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Score: 6
Warfare: 1917

"Meh."

submission: Warfare: 1917
date: October 3, 2008

Considering the quality of your previous games, I'd have to say that this is a major failure. Lags way too much and is just a very non-user friendly game.

1/5
6/10

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Score: 4
Robokill Trainer

"This is actually not that good of a game."

submission: Robokill Trainer
date: October 2, 2008

Not 10 dollars worth and I'll tell you why:

There is no variability. The whole point of a game is to add some dynamic player experience and this game offers none. I don't mind that you only have like 20 different guns, but at least put some randomness in that. Let's say a gun does 20 damage. That should be changed to 15-25 damage, and even that should have some variability. That itself should vary from a base of 13-17 and a max of 20-30, completely random. You could pick up the same gun twice off what the enemy drops and one could do 13-20 but another could do 16-28, you just don't know, and that's the big thing this game is missing.

The same applies with levels. That's cool that there is 490 rooms, but at least have your maps randomly generated some how. Not the rooms per say, but the map should alter every time you play.

Armor, why can't you update this robot?

Stats? I saw a leveling up system but no stats. There is so many good stats you can benefit off of like speed, armor, damage, etc.

I think the shield principle is kind of lame because you don't have any armor.

What is with the background noise?

I don't think you've ever shot steel before, but bullets ricochet.

October 2, 2008

Author's Response:

Hi,

Well, the rare and unique powers that are on some weapons do indeed have varied stats, eg, 8% extra rate of fire. That's exactly how Diablo 2 works as well!

The rooms were originally randomly generated, but we thought we could give a much better player experience by hand crafting them, and I think it works better this way. Obviously not as fun for the second play through though.

Ricochets were just annoying (they're still in one one enemy, although it's a level 9 one so it's not in the demo).

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Score: 3
Cosmico!

"Wait, so you just group stars together?"

submission: Cosmico!
date: October 1, 2008

That's it? Only 3 levels, no power-ups, no extra combo points for group similar colors, no extra points for actual size of the star itself, or anything.

I don't think I understand this games full potential. Because to me, it just look like you click and drag stars together and nothing else entertaining.

3/10 for the music and being entertaining for about 15 seconds before it got repetitive.

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Score: 0
Punch Tom Out

"Poor AS."

submission: Punch Tom Out
date: September 30, 2008

Man, this is so full of glitches, so let me list as much as I could find:

- controls didn't work most of the time
- sometimes they would start to work, like the hands would move up a little bit, then glitch and go right back down
- the combos worked only about half the time
- the blocking system has a major lag, even when all the settings are off or on low
- the tapping system didn't work at all
- punching has a noticeable delay
- sometimes the pause would show the menu but not actually pausing the game
- the timer was worst though; even after I changed all the settings, it literally stayed at 59 seconds for about a minute

September 30, 2008

Author's Response:

I think your problem is that your computer sucks ass.

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Score: 0
The Dark Age

"Lame"

submission: The Dark Age
date: September 25, 2008

Nothing fun about this game at all. Just another clone.

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Score: 9
Warlords: Heroes

"You got a great idea..."

submission: Warlords: Heroes
date: September 23, 2008

Now have some suggestions:

- Customize your character's looks.
- Leveling system with xp and stats.
- Customize your character starting stats.
- Health potions so you can heal and you could heal your guys too and mana potions.
- More than just the one starting character. You should be able to choose between a mage, archer, dwarf, etc. They each get their own base stats, plus 5 or whatever that you could upgrade to.
- Mana.
- More weapons.
- Better armor store with different types of everything that each does something unique like 6 different helmets or something.
- Should be able to pick up your enemies weapons and be able to sell or use them.
- Your team mates should level up until they die.
- Enemies should drop unique items.
- You should be able to buy different races of people too and much more than 4 choices.
- Gotta be able to choose who bring into battle.
- Your team mates armor and weapons should be upgradeable.
- Change your teams colors.

I gave up, this is just a horrible game.

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Score: 10
Madness- Confabulation

"This is my favorite one so far."

date: September 23, 2008

It's pretty nice.

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Score: 10
Xionic Madness 2

"i'll admit"

submission: Xionic Madness 2
date: September 23, 2008

half the time i had no idea what was going on lol.

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Score: 4
Madness scenecreator v1.3

"Very basic."

date: September 23, 2008

I can seriously make a better one, I just don't know anything about arrays lol.

September 23, 2008

Author's Response:

then why don' you stop typing and learn?

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