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168 Game Reviews

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Seemed really un-balaced.

You should be able to beat the game no matter how you choose your upgrades.

Plus the hit tests need to work constantly and not just when ever. I've had to shoot at one air plane the whole way down, ignoring the dozens of other planes, just because your hit tests don't work. Yes, I understand how the targeting system works, but I do know that your hit tests don't.

Upgrades should be rewarded and not given. That is the main reason why I hated this game. All you do is click and hold the mouse; there is no human interactivity.

You need more upgrades too.

Upgrades.

Needs upgrades. At every stop, you should be able to upgrade with whatever points you made from your last trip.

All sorts of upgrades: bigger beds, bigger tires, better engines, etc.

Another interesting idea would be damage. You would just add another score increaser at the end for however many HP you have left.

Much better.

But, still glitches like you'll stay at 1 health no matter, and unfair deck shuffling such as never getting any health or attack cards for entire games.

Also, you can't make your own deck and that really just ruined it.

Plowking74 responds:

Not sure what you mean by 'still glitches like you'll stay at 1 health no matter'...you won't die from taint if that is what you mean. As per the rules, it knocks you down to one and then is removed.

Shuffling is random as in any card game, so can't be unfair - just unlucky.

Not actually that good.

I've seen everything in here before, but that's not why I'm rating it down. Your game is wayyyyyyyyyyyy off balance. There is a major glitch in the pre-loader too.

Work on balancing the game, then make a sequel.

Aforshaw responds:

I cant really take anyone seriously who gives a game zero marks!

It was alright.

It was a quick fun 5 second game. Good graphics. Maybe you could expand it into a full game; their is so many possibilities.

3/5
5/10

Sucked even for a demo.

Even if it was decent, I would still vote 0 because demos don't belong on newgrounds. If you make another game, please include the full game. Second, this is a piss poor rip off or sequel to that balloon game. Gems shooting? Really lame. Plus, everything in this game pretty much was copied. Gets repetitive after about 3 minutes. Same damn thing in every single level. What are the awards good for? They don't actually help you at all. You should get some sort of bonus per award, no matter how small. Just 12 upgrades? No upgrade tree? That's fucking stupid. The ads kind of kill it too. I understand now that I'm getting older, that games kinda cost money, but really you don't need that much ads. No unlockable gems, at least from as much as I played, also makes it a very boring game. You should put unlockable gems that you can only use one per level or something, but it can be mixed. Something to make it more dynamic. A little feature that shows what each gem does, like all of them, would be helpful before battle. I couldn't find an arcade or sandbox mode either. Needs more music. The strategy guide was too small in my opinion. There is too much to write about, so I'll close with this:

A sequel would be nice, please listen to your fans and vastly improve this piece of shit flash.
0/10
0/5

Too hard.

I can't beat it, way to difficult. First ones were better.

It was pretty good.

I completely hated this game because of all the damn bugs. Totally aggravating. Here's what you should do:

- Save feature.
- Difficulty adjustment.
- Fix all the bugs. When you pause the game, you should be able to unpause and the game should stop. When you go to the main menu, you should be able to go back to the game where you left off. When you click on somewhere you don't want your pawn to be, you should be able to click on another pawn or whatever without it automatically placing the first one there. When you try to add a pawn or dig, it should do it, when the tile is white, instead of doing nothing or getting caught because of a tile around it.
- Have the option to spin or to keep playing.
- Rain Drop Effect????
- Hot keys.
- What's up with level 9? I had over 4000 gold and it was all gone. Is that supposed to happen?
- Bosses? You should definitely have a boss for every level.
- Why do you keep re-using the same enemies? I think every level should have level specific enemies.
- 6 different characters? Come on, there is soooooooo many different characters that could each have a dynamic attack. I'd put at least 20 in there, if not 60.
- Part 2 of that is you non-existent leveling up system. I don't think you should get rewarded automatically at the end of each short level. Naw, you should get experience points based off of health left, time left, score, gold left, amount of characters used, farthest distance the enemy got and so on. That way, you can get a grip of experience if you're good. Then, after each level, when you go back to the map, you should be able to go to a "shop" and purchase upgrades based on your XP. In that shop, there should be skill modifiers too, such as lowering the cost of units, increasing the base attack for all characters, longer time to set up your army, higher interest, increasing the base defense, health, etc. This would be way better because then you can select which of the 60+ characters you want to buy. Much more dynamic this way.
- Part 2 and half; you should be able to play levels again. You wouldn't earn any additional money at the end, but you would still earn whatever you make from killing and digging. Plus this would help gain XP.
- You should be able to skip all the intro bullshit.
- Options menu.
- Interest system after each round of each level.
- I think the creatures should attack your characters. It just makes sense.
- Then, when you pick up health potions you would just drop them on your characters.
- Music, need more.
- Cheats after you beat the game.
- Violence. Select the amount if any in the options menu.
- Make your levels way longer. Just 3 rounds is bullshit. 10 would be a nice, but I would make some levels longer and some shorter.
- Level maker.
- Huger maps.
- Quick play. Pick a map, enemies, and starting gold.
- 2-4 player, online mode. It would be similar campaigns, but you put down your armies and they put down theirs, then the enemies come out and you both have to fight 'em off. The maps would be way huger and custom. FTW.
- A couple more mini-games. Poker, black jack, roulette, dice, etc.
- You should be able to dig up more things. Gold, health potions, etc.
- Utilize the different terrains. Water creatures, air creatures, etc. Make the characters only able to attack one, a couple, or all the terrains.
- You should be able to harvest trees.
- A home base at the end would be kinda cool. It would also help explain the health continuity.
- You should be able to build traps or grenades or napalm or something.
- More spells. Lightning should be chain. Fireballs are always awesome. Or confusion where they would walk backwards or in circles or something.
- New characters attack range should be horizontal as well as vertical.
- Unlockables, achievements, rewards, something for playing.
- Walls, you should be able to build walls.
- Speed up button. Send next wave would be cool too.
- Your characters should have special attacks that they do randomly.

Dammit, I'm out of space.

I'm only giving this a 0 because of the bugs. Good improvement however.
0/10
0/5

Is this a demo?

I can't beat it, even when I use all gold on the first? level. I read the instructions, but I don't seem to get it. What are you supposed to do?

bonisol responds:

Try buying a level 3 trap and a few monsters right at the beginning, and place a 10 gold treasure. Level 1 villagers shouldn't be too difficult to beat.

Doesn't work.

Every time I jump, he just lays down and doesn't move. The instructions didn't mention what you're supposed to do next.

I think out side of the box, and outside of that box, and outside of that one, and outside of that...

Age 39, Male

Nerd.

Vocational one.

Las Vegas, Nevada

Joined on 12/3/04

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