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Tivaelydoc

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Tivaelydoc

Age/Gender: 23, Male
Location: Las Vegas, Nevada
Job: Nerd.

I think out side of the box, and outside of that box, and outside of that one, and outside of that...

Newgrounds Stats

Sign-Up Date:
12/3/04

Level: 19
Aura: Evil

Rank: Sgt. Major
Blams: 755
Saves: 10,180
Rank #: 393

Whistle Status: Garbage

Exp. Points: 3,850 / 4,010
Exp. Rank #: 4,693
Voting Pow.: 6.10 votes

BBS Posts: 308 (0.22 per day)
Flash Reviews: 275
Music Reviews: 41
Trophies: 0
Stickers: 0

Latest Flash Reviews

275 Reviews | 56 w/ Responses

Score: 5
Prince of War 2

"It's alright, but it's not that good."

submission: Prince of War 2
date: October 4, 2008

It's a decent adventure game, if that's what you were striving for, but I don't know what you were going for.

You have different troops, but you can upgrade or level or group them together and tell them to attack or tell them to be defensive or anything.
You have health, but no mana.
There is 2 attacks, but that's it. No upgrades, new weapons, any xp leveling system.

I know it's not an RPG or an arcade or a defense game, so I don't know where to go as far as suggesting improvements.

The story line is superb, graphics are alright, the game play is lacking definition. Just because you mash the buttons, doesn't make a real interactive game.

Why not put in a arcade mode, custom levels, quick battle, online mode, something to break the monotony of just pressing the same buttons over and over and over 'til you win.

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Score: 6
Warfare: 1917

"Meh."

submission: Warfare: 1917
date: October 3, 2008

Considering the quality of your previous games, I'd have to say that this is a major failure. Lags way too much and is just a very non-user friendly game.

1/5
6/10

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Score: 4
Robokill Trainer

"This is actually not that good of a game."

submission: Robokill Trainer
date: October 2, 2008

Not 10 dollars worth and I'll tell you why:

There is no variability. The whole point of a game is to add some dynamic player experience and this game offers none. I don't mind that you only have like 20 different guns, but at least put some randomness in that. Let's say a gun does 20 damage. That should be changed to 15-25 damage, and even that should have some variability. That itself should vary from a base of 13-17 and a max of 20-30, completely random. You could pick up the same gun twice off what the enemy drops and one could do 13-20 but another could do 16-28, you just don't know, and that's the big thing this game is missing.

The same applies with levels. That's cool that there is 490 rooms, but at least have your maps randomly generated some how. Not the rooms per say, but the map should alter every time you play.

Armor, why can't you update this robot?

Stats? I saw a leveling up system but no stats. There is so many good stats you can benefit off of like speed, armor, damage, etc.

I think the shield principle is kind of lame because you don't have any armor.

What is with the background noise?

I don't think you've ever shot steel before, but bullets ricochet.

October 2, 2008

Author's Response:

Hi,

Well, the rare and unique powers that are on some weapons do indeed have varied stats, eg, 8% extra rate of fire. That's exactly how Diablo 2 works as well!

The rooms were originally randomly generated, but we thought we could give a much better player experience by hand crafting them, and I think it works better this way. Obviously not as fun for the second play through though.

Ricochets were just annoying (they're still in one one enemy, although it's a level 9 one so it's not in the demo).

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Latest Audio Reviews

41 Reviews | 8 w/ Responses

Score: 10
PrEmoEffect-On The Other Side

"Hella good chill out music"

date: July 17, 2008

Nice song again, can't wait for your next one!

July 19, 2008

Author's Response:

thanks. Im working on some goa next, so if ur interested...

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Score: 10
Cook Me Dinner Woman (Single)

"yea"

date: June 26, 2008

this rocks

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Score: 10
(::Towards The Sun::) =FINAL=

"EPIC!"

date: June 13, 2008

DAMMIT, THIS SONG IS GONNA BE STUCK IN MY HEAD.
5/5
10/10

June 13, 2008

Author's Response:

AHAHAAHAH!!!! FEEL THE EPIC PAIN!!!

Thanks. :D

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