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29 Game Reviews w/ Response

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Well, not too much improvements needed

but it's just not fun at all. A few ideas that might make a little better:

- Difficulty settings (more money per shape, but more health) or (newer enemies quicker).
- More shapes (octagon, oval, rectangle, 6 sided star, etc.).
- Bigger playing area.
- Boss every 30 seconds or something.
- Maybe more background music loops.
- Fix the auto-heal upgrade?
- Interest rate for every ten seconds.
- More upgrades such as: Auto-bots ($200, but slow), Increase interest rate ($25, but increases difficulty) or amount of money received from shapes, Armor for base

avocode responds:

Thanks for the constructrive crisicism. I'll consider those.

Oh, and what's wrong with auto-heal?

Boring

Innovative I guess, but it lacks completely.

I think a sequel with more features is need. Using your points to buy upgrades would make the playback value way higher (get it? haha):
- (for example: Steel + on strength but - on cost)
- Upgrades like longer beams, upgraded steel, more lightning poles, etc.
- crossbeams

VoidSkipper responds:

Yepyep, I can see a bit of that happening. There'll be a sequel, fear not.

Pretty good idea.

It's a good new concept.

Few things that kinda ruin the game experience:

Your hit tests are wayyyy off.
The game is too fast.
No BG music.
No back button or any way or replaying from the beginning.
The blue and red is simple but it would cool to have some more colors.
Also, it would be really nice if the atoms move at a random angle.

But I glad you got the scores fixed.

Yze responds:

Thank you for the suggestions. Will def put this into consideration for Atomz 2!

Needs more violence and guns

Other then that, this game is pretty tight.

codetown responds:

Thanks for the review. ZTD3 will have lots more gore.

Meh.

I don't really like games that are just demos. I was going to give just a 1, but considering all the hard work to make this demo and also the nice graphics in this demo, I'll give it a 2. I noticed the upgrades made it a somewhat better demo. Hopefully, the next game you make will be free, just like every other game on newgrounds.

HeroInteractive responds:

I understand you. You're used to playing free games on sites like newgrounds, and you want it to keep this way.

I also agree... and disagree. I'm never going to make a game and make it entirely pay to play, ever. I enjoy being able to play all the free flash games out there just as much as you do- that's why StormWinds has the whole main game available all the way to the final boss. But as I said I disagree too, games cost a lot of time (and money) to make. StormWinds 1.5 took a total of 6 months working full time with no other job to produce, it's over 17,000 lines (380 pages) of code! And I want to make even better games than this in the future!

Not that I can't get money other ways such as through sponsorship. But two big issues come up. The first is, why make a huge long game like stormwinds when I could make a quick small game such as starshine and get the same amount of money. The second is this: what better games could I be making if I had a better budget? I think we'd both agree there is a big difference between low budget and high budget movies, it works the same way with games. You've seen what is possible on low budgets, what could we make with bigger ones?

In the end, the extra content is just that, extra content. If you don't want to pay to play this game, you don't have to! The game is complete, all the way to the final boss in the city campaign. Don't pretend like it's just a demo or crippleware, I've loaded the game with far more content than 99.99999999% of the other games on here. For those of you who'd like to get more content, beta test Bubble Tanks 2 when that comes out, or just support Hero Interactive and help us to provide you with bigger, awesomer games in the future, that's now available to you.

I had only one problem.

The auto turrets kept firing until the movieclip finished which made me loose a couple times. Other then that, perfect game!

Suomaf responds:

Yeah, they fire until it has stopped 'functioning,' that is something I could change, but it adds a certain difficulty.

It was a good concept

but it doesn't deserve front page. It was way too glitchy. I noted many bugs. Hopefully, if will be better by next christmas. I don't mean to sound like a scrooge, but this is the type of game that ruins christmas.

freeworldgroup responds:

burp

It was a alright game.

I got to level 35 before I really started to notice a lot of glitches. Some of the enemy's would shoot from underneith the bottem or explode and whatnot. Or, right after I lost a life, I would get placed back in the same spot and die again. The enemies really need to be worth more.

Glaiel-Gamer responds:

they are not glitches. The enemies might go off, but not that far off and come back. Also when you come back you glow for haf a second (your invincible) so you can clear out.

The enemies don't need to be worth more. they are a BONUS, the main money comes from rewards.

I think out side of the box, and outside of that box, and outside of that one, and outside of that...

Age 39, Male

Nerd.

Vocational one.

Las Vegas, Nevada

Joined on 12/3/04

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