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29 Game Reviews w/ Response

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One of the worst demos I've ever played.

I didn't really see it as an rpg, but I don't know what to categorize it as.

It really did just suck. I felt that you didn't incorporate anything that makes a good adventure game.

When something explodes, the ground usually gets damaged. Everything I've seen from this demo is a complete failure and definitely not worth any money at all.

hechaos responds:

Each weapon has a varying explosive radius - eg the Roman Candles hardly damage the ground, but the ceramic bombs destroy a lot more surface area.

In a way, you are right, it's not a true RPG or adventure game, per se, more of a platformer with RPG elements. A difficult one to classify.

By the way , your review can bite my shiny metal arse.

Honest Review,

This game crashed my browser. Other than the repetitiveness, it's really an awesome game. I like the graphics and the design and the bosses. The music is fucking hilarious although. Did you use a 2 second loop?

Suggestions:

- Save and load feature.
- The troops should attack every one, including the ones in nightmare.
- As well, every enemy should attack your troops.
- I wish you could control your troops.
- Upgrade menu. Maybe you could get a bigger bone or better troops.
- The experience points should do a hella lot more than just summon troops.
- The summon troops button thing only uses 5 xp, not 90.
- Power ups.
- Armor.
- Health potions.
- Quality toggle button with a shortcut key so it doesn't crash your browser.
- A shortcut for summoning troops so you don't have to stop attacking.
- More than one attack. Or maybe more than one type of enemy at a time.
- Options menu.

I think the main problem is that your game is way to simple and gets boring after a couple seconds. There is so much more you could put into this without cluttering it.

0/5 (It crashed my browser)
4/10

StoneAgeGames responds:

Dear gamers,

Thanks for the comments so far!

We have been thinking about publishing SAC II and why not SAC III in year 2009, considering your comments.

Till that enjoy SAC I :)

BR,

Kaarel
www.stoneagegames.com

It seemed like a good game...

But you completely failed. None of the hit tests worked. As well:

- Bullets shouldn't go through people.
- Or helicopters, tanks, and everything in the game. Definitely need to fix that.
- When you click the upgrade button, your gun shouldn't fire.
- Turret upgrades
- Slower gradient for the muzzle velocity

0/5
0/10

Need to look up some tutorials for hit tests.

Maxwelldoggums responds:

ok. I take your criticism. The hit tests work well for me... you're not supposed to be able to hit troops with shells, you try hitting ONE guy with an artillery piece =)

Thank you, I'll work on improving that.

Gltiched.

There is a major glitch that when you get hit, you can't fight back. This kind of halts the entire game because they can keep hitting you and you can't do anything about it.

I guess I will check out your next game. Hopefully you release a beta so we all can help you. I think the way you timed your AS was equal to the rate of punches from the enemy. What you should of done is make your "recovery" time quicker so you can actually fight back instead of being equal and not having even a millisecond to do attack back.

0/10
0/5

I-smel responds:

Each enemy has a variable called "seconds". It starts off as 100.
When the enemy gets within a certain proximity of the player, that variable counts down by 1 unit every frame.
When seconds is lower than zero, the enemy hits, and the player's immobilised for 10 frames and seconds is reset to 100.

You've got about 90 frames to react which, at an optimum of 20 frames per second, I work out to be about 4.5 seconds.
"Not a milisecond to react" is a bloody stupid complaint.

This is actually not that good of a game.

Not 10 dollars worth and I'll tell you why:

There is no variability. The whole point of a game is to add some dynamic player experience and this game offers none. I don't mind that you only have like 20 different guns, but at least put some randomness in that. Let's say a gun does 20 damage. That should be changed to 15-25 damage, and even that should have some variability. That itself should vary from a base of 13-17 and a max of 20-30, completely random. You could pick up the same gun twice off what the enemy drops and one could do 13-20 but another could do 16-28, you just don't know, and that's the big thing this game is missing.

The same applies with levels. That's cool that there is 490 rooms, but at least have your maps randomly generated some how. Not the rooms per say, but the map should alter every time you play.

Armor, why can't you update this robot?

Stats? I saw a leveling up system but no stats. There is so many good stats you can benefit off of like speed, armor, damage, etc.

I think the shield principle is kind of lame because you don't have any armor.

What is with the background noise?

I don't think you've ever shot steel before, but bullets ricochet.

rocksolidgames responds:

Hi,

Well, the rare and unique powers that are on some weapons do indeed have varied stats, eg, 8% extra rate of fire. That's exactly how Diablo 2 works as well!

The rooms were originally randomly generated, but we thought we could give a much better player experience by hand crafting them, and I think it works better this way. Obviously not as fun for the second play through though.

Ricochets were just annoying (they're still in one one enemy, although it's a level 9 one so it's not in the demo).

Poor AS.

Man, this is so full of glitches, so let me list as much as I could find:

- controls didn't work most of the time
- sometimes they would start to work, like the hands would move up a little bit, then glitch and go right back down
- the combos worked only about half the time
- the blocking system has a major lag, even when all the settings are off or on low
- the tapping system didn't work at all
- punching has a noticeable delay
- sometimes the pause would show the menu but not actually pausing the game
- the timer was worst though; even after I changed all the settings, it literally stayed at 59 seconds for about a minute

poxpower responds:

I think your problem is that your computer sucks ass.

Very basic.

I can seriously make a better one, I just don't know anything about arrays lol.

randompedestrian responds:

then why don' you stop typing and learn?

You need to work on your AS man.

Please let me help you with that because I already have a good engine. What it does is attach another MC of the same kind every time you click on one of the pieces. That way you can cut the file size by only having one MC but everytime you click on it it duplicated and attaches it to the stage:

http://img98.imageshack.us/my.php?ima ge=attachmovie3yo7.swf

F1Krazy responds:

I know...my AS sucks balls.

Much better.

But, still glitches like you'll stay at 1 health no matter, and unfair deck shuffling such as never getting any health or attack cards for entire games.

Also, you can't make your own deck and that really just ruined it.

Plowking74 responds:

Not sure what you mean by 'still glitches like you'll stay at 1 health no matter'...you won't die from taint if that is what you mean. As per the rules, it knocks you down to one and then is removed.

Shuffling is random as in any card game, so can't be unfair - just unlucky.

Not actually that good.

I've seen everything in here before, but that's not why I'm rating it down. Your game is wayyyyyyyyyyyy off balance. There is a major glitch in the pre-loader too.

Work on balancing the game, then make a sequel.

Aforshaw responds:

I cant really take anyone seriously who gives a game zero marks!

I think out side of the box, and outside of that box, and outside of that one, and outside of that...

Age 39, Male

Nerd.

Vocational one.

Las Vegas, Nevada

Joined on 12/3/04

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