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168 Game Reviews

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Need to work on your physics.

I've seen balls bounce before, but this is just horrible. There is tutorials in the forums for physics, you should take a loot at it. Maybe even invest a few bucks into a ball so you can learn about gravity.

Check wikipedia for more information.

Ehhhhhhhhhhhh

Missing wayyyyy to much. I think the main thing you need to fix is that sometimes the floor and the roof are touching.

lol running straight into a wall

HOLY SHIT!

THIS GAME WAS FUCKING AMAZING!!!!!!

5/5
10/10

Great! I got a few suggestions however.

- Gratuitous violence mode. If you should at there arm, their arm flies off.
- Head shots are definitely needed.
- Interest tower. It adds 5% after every level, then increases up to 20%.
- The towers should have health so that once the barrier is gone, they attack the towers, then they attack the tower.
- House upgrades.
- Something that poisons the field.
- Upgrade for the blast radius of the shotguns.
- Do you see anything wrong with the rolling wheels from the aftermath of the jeeps?
- Different cursors. It's hard to see red on red.
- Lol, sometimes the enemies walk in place after they die.
- How about a big head cheat?
- Award system.
- High scores.
- Bosses, even if it's just one one the last level of the campaign.
- Speed up button.
- The campaign should end at 40 levels.

TIP FOR SPARTA: 65 GUNMAN.

If I can think of more suggestions, I'll head over to your forums.

It's a nice idea...

...but I think it needs a little work. The big issue I had was that the weapons didn't have any effect on the enemies. What I mean is, if someone got shot with a arrow and didn't die, they were fine. I know in real life, if you have a arrow sticking out of your leg, you're gonna be limping or walking slower.

The second thing is, you need more weapons. Think about, you're in a mall, there are tons of weapons. Such as:

- Flame arrows
- Poison tipped arrows
- Tranquilizer darts
- 50lb medicine ball that bounces and keeps hitting people
- Toxic gas
- Flaming tennis ball that explodes after 5 seconds
- Sticky bombs
- Throwing knifes
- Blow darts
- Spray can and a lighter
- Molotov cocktails

I'm sure you can see how these would effect the shop lifters, such as being on fire and running around causing others to catch on fire.

Difficulty changer (it would effect how much money you get and the amount of enemies and the health amount).
Different firing modes would be awesome too.

I'm not sure if there are different levels or not, but I think each level should have it's own unique weapons and such for that department, but as well, you should be able to buy defensive shit to deter shoplifters. Such as:

- Throwable cats that run and attack the first person or birds that shit and slow down people (unique for the pet store)
- Bowling balls (unique for the sport store)

The signs that just pop up randomly should be able to be shot down after like 5-10 hits or something so you can smash them.

Also, if you do have levels, then you can have bosses at the end of each one.
Additional, you could have a arcade mode. It would be a map of the whole layout of the mall. Depending which levels you have beat, would be the levels you could play. Each level would offer a few unique shop lifters as well as some of the same.

I don't really agree with having all the weapons on the main fighting screen, especially since you probably won't even have 1 ammo for some of them. I think you should be able to pick and choose which weapons you want to bring into battle, depending where you are at, with a max of 6 or whatever. Of coarse, you can view all your acquire weapons and hired staff on your break. Then, you select which weapons you want to use. Money depending, you could re-hire some of your staff (more on that later).

If you get to endless shift, does that feature come up on the main screen after you lose?

If you made enough money, it would wild if you could hire other people from their shifts to come work on yours. This would provide you with extra defense. Depending on how much you want to spend is how quality your gonna get. I think the basic stats would be weapon they use, accuracy, and rate of fire. Some people might have a really good weapon, but suck at it, even though you really need that weapon for which department you are in. As well, everytime your shift is over, the units up for selection would change since they are randomized. So, if you don't like the selection, come back next shift, but as the quality of the unit increases, so does the price. I think pricing them around 300-3000 would be fair.

I'm not saying your game sucks because it doesn't have all these ideas implemented, I'm just throwing out as much ideas as I can so you have a few different ways to improve this game or others, expect for the first idea. Weapons should effect people even if they don't kill 'em.

Suggestions.

- Click and drag on the minimap should scroll on the main.
- Music box so you can change the songs.
- For the freeplay, there should be a level that plays all of them in order maybe with a boss in between.
- Maybe a left and right scroll map.
- Options menu. Change the default minimum time for early release and such.
- Interest system and addition money for releasing early.
- Weather system that affects the game.
- On highlight, lists more info about your enemies.
- Multiple upgrades so you can choose where you want your turret to go.
- Map creator and a code to share
- Enemy creator.
- Modifier turrets that add addition range, damage, interest, etc.
- Scroll on the mouse should also scroll.'
- Endless mode: Start out with 10k and you can set up however, but one round where 100 drop at once.
- Super long mode: huge long map, hard, and only have 10 lives. Start with 5k and the enemies are release 20 or 30 deep.
- Pause button.
- Back to menu button.
- Additional key support for quality.
- More dynamic enemies.

No real towers.

No real defense. This should be put under some sort of childrens game collection.

WAAAAAAAAAAAY TO HARD.

I can't play more than 30 seconds without dying. The controls are shit. You should different types of control such as realistic, arcade, etc.

2/10
0/5

Amazing game.

But everywhere I seem to go, I get stuck and can't move and have to reset my whole game.

Good tip to get around this is always save, but use all 3 slots. That way is slot 2 is fucked, just go back to slot 1.

It's alright I guess.

I thought there would be more weapons, dropped weapons maybe, power ups, health packs, ducking, climbing, etc.

The graphics remind of some of the older games on SNES and Gensis, although not as good game play.

I think out side of the box, and outside of that box, and outside of that one, and outside of that...

Age 38, Male

Nerd.

Vocational one.

Las Vegas, Nevada

Joined on 12/3/04

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