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168 Game Reviews

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It was alright.

But I don't think it was fun. This idea has already been done and way better in my opinion. You had a few things going for it, like different ranks and awards, but you completely flopped. Here's why:

- You don't need a difficulty selector, but having 3 or more different medals for each minigame, such as gold and silver, or whatever, would be much more dynamic than WIN or FAIL.
- 21 minigames? That's it? Wow, 1 minute of playtime is so awesome!! You know how many minigames there are? Is it really that difficult to add maybe 60 more. Personally, I would would have at least 80, but you could always just add more as they come. Maybe make it a collab and have all sorts of games from the users. Again, you failed at making this game dynamic at all.
- 6 ranks? I can think of 19 different ninja ranks off the top of my head. Don't get me wrong, I as flash developer understand that sometimes you have a good idea and you just go with it. That's fine. But what I hate is when people make a game and never update it or even make a sequel. If you can only think of 10 different ranks, cool add 'em. But as soon as you think of more, update.
- Unlockable awards. There are so many possible awards and what not that could be available. But, to make it even better, you should have each award give a little extra to each new game such as: 50 points on the start, extra second, extra life, 100 point bonus for every "whatever", etc.
- Level select.
- Fix your hit tests. They're all off.
- Need more music and maybe a music box. The 8-bit music is nice, maybe add some simple asian sounding music, or how about some 8-bit asian music. It does exist.

Hahaha nice.

This is fun game to chill out on. Good music choice too.

Great job!

FatKidWitAJetPak responds:

THANKS! AND THE MUSIC OS THE BOMB.

Worthless.

Not really much to say. This was a just a waste of time for all of us. This is actually one of the worst card games I've ever played, on any site. Definitely, I would never try this strategy again. But I will have to say this time, don't bother making a sequel. This is definitely a complete flop.

Some of the things I hated:
- Crappy sprites. Look at Mugen and you'll see what sprites really look like.
- Everything in the game seemed half-assed.
- Definitely not enough character, cards, music, sound clips, or upgrades.

Look at monster master. That should give you some help.

Ya blew it!

Way to difficult.

I really can't get into this game. Too much unless shit to memorize. You need to organize and label all the upgrades better. Turret games need to be a balance of simplicity with your own special twist. This is just a mess.

Ya blew it!

It really wasn't that good of a game.

This time, I can't take graphics or storyline into my final score because the meat of the game, the coding and design, was awful.

If the all the different weapons at least put a scratch on all the different enemies, I would of given it a 4, but no nothing. It's not even worth playing after the second level.

All the weapons, not only should affect the enemies maybe all in a different way, but they all should upgrades and possibly more depth by combining them or something.
Big continuity in the game too. Why the fuck can't the scientist just make the ship fly or something wild and get them the fuck out of there???

Disgrace to defense games. You've introduced nothing new in this game.
You should read all the comments and make a sequel.

Wow.

Really really dumb. I don't understand why you would even play this game.

I do like 3 things though:

- Music.
- Trails.
- Simple graphics.

What I hate most:

- The lack of space to move.
- The lack of an infinite playing field like pacman.

Another piss poor game.

You should fix your AS so that I can put as many sprites in the screen as possible.

munch-monster responds:

That would make the file size so unbeleavably big!

This is pretty nifty.

I never would of thought of it. I can't really think of too much more to add, maybe a few more genres or black metal.

FatKidWitAJetPak responds:

I am adding more genres in my second version.

Doesn't work.

The bullets go right thru everyone. I've been trying to hit someone, anyone, and the bullets just go right thru 'em.

I'll review the next one better if this glitch is fixed.

Few bugs.

But it's pretty good.

Bugs:

- When you go to the weaponshop, the game should pause.
- When you buy an item, you should not be aloud to buy it again and lose your money.
- When the enemy enters with the lasers attached; the lasers should go away once you destroy one of the links.

Suggestions:

- I like how the enemy shoots later on, but you need to take that one step farther and introduce a health and armor system.
- Better upgrades such increase armor, quicker regeneration of armor, better ships with more health, etc.
- Power ups would be cool: Speed boost, temporary invisibility or invulnerability, extra lives, berserker mode (gun shoots faster and you have temporary invulnerability), etc.
- Bigger, more interactive maps with destructible objects and such.
- Save/Load feature.
- More than 4 weapons would be cool. 10 would be perfect. Also, general weapon upgrades such as speed, distance, maximum amount of bullets, etc.
- Level select.
- Story mode?
- Better pause option menu with quality select, music volume and mute, track selection, etc.
- More bomb upgrades.
- Other weapon upgrades such as automatic missile file and whatnot.
- Enemies should have progressive health.
- Haven't beat it, but I haven't seen any bosses.

I had enough.

I think out side of the box, and outside of that box, and outside of that one, and outside of that...

Age 39, Male

Nerd.

Vocational one.

Las Vegas, Nevada

Joined on 12/3/04

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